AI Insights · Timothy · October 2025
Battlefield Commander Games Performance in the Middle East, Q3 2025
Explore the Q3 2025 performance trends of top Battlefield Commander games in the Middle East, featuring insights on downloads, revenue, and active users.
In Q3 2025, the performance of top Battlefield Commander games in the Middle East showed varied trends across downloads, revenue, and active users. Data from Sensor Tower provides a comprehensive look at these metrics.
Clash Royale by Supercell demonstrated a notable increase in weekly revenue, reaching approximately $395K by early September. Weekly downloads climbed steadily, peaking at about 44.4K in late September, while active users also rose, starting from 591K and ending the quarter at around 914K.
Country Balls: World War from MAD PIXEL saw modest revenue fluctuations, with a peak of $28 in mid-September. Downloads displayed a declining trend, starting at 5.5K and tapering to about 2.6K by the end of the quarter. Active users decreased gradually, from 18.2K to approximately 13.1K.
We Are Warriors! by Lessmore UG observed a slight decline in revenue, ending the quarter at around $1.5K. Downloads showed a downward trajectory, with a low of 1.2K in early September. However, active users fluctuated, ending the quarter with nearly 46K.
Magic Chess: Go Go by VIZTA PTE. LTD. experienced varying revenue patterns, peaking at $4K in early September. Downloads decreased significantly from 3.6K in June to just over 800 by late September. Active users followed a similar pattern, closing the quarter at around 9.2K.
Warzone Commander, developed by KORAY AKTAS, had minimal revenue, with a notable peak of $105 in late September. Downloads saw an increase towards the end of the quarter, reaching 1.3K. Active users showed a slight rise, ending at approximately 5K.
For more detailed insights, visit Sensor Tower's platform to explore comprehensive analytics on these applications.